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FMOD.Channel Member List

This is the complete list of members for FMOD.Channel, including all inherited members.

addDSP(int index, DSP dsp)FMOD.Channel
addFadePoint(ulong dspclock, float volume)FMOD.Channel
Channel(IntPtr ptr)FMOD.Channel
clearHandle()FMOD.Channel
FMOD5_Channel_AddDSP(IntPtr channel, int index, IntPtr dsp)FMOD.Channelprivate
FMOD5_Channel_AddFadePoint(IntPtr channel, ulong dspclock, float volume)FMOD.Channelprivate
FMOD5_Channel_Get3DAttributes(IntPtr channel, out VECTOR pos, out VECTOR vel)FMOD.Channelprivate
FMOD5_Channel_Get3DConeOrientation(IntPtr channel, out VECTOR orientation)FMOD.Channelprivate
FMOD5_Channel_Get3DConeSettings(IntPtr channel, out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.Channelprivate
FMOD5_Channel_Get3DCustomRolloff(IntPtr channel, out IntPtr points, out int numpoints)FMOD.Channelprivate
FMOD5_Channel_Get3DDistanceFilter(IntPtr channel, out bool custom, out float customLevel, out float centerFreq)FMOD.Channelprivate
FMOD5_Channel_Get3DDopplerLevel(IntPtr channel, out float level)FMOD.Channelprivate
FMOD5_Channel_Get3DLevel(IntPtr channel, out float level)FMOD.Channelprivate
FMOD5_Channel_Get3DMinMaxDistance(IntPtr channel, out float mindistance, out float maxdistance)FMOD.Channelprivate
FMOD5_Channel_Get3DOcclusion(IntPtr channel, out float directocclusion, out float reverbocclusion)FMOD.Channelprivate
FMOD5_Channel_Get3DSpread(IntPtr channel, out float angle)FMOD.Channelprivate
FMOD5_Channel_GetAudibility(IntPtr channel, out float audibility)FMOD.Channelprivate
FMOD5_Channel_GetChannelGroup(IntPtr channel, out IntPtr channelgroup)FMOD.Channelprivate
FMOD5_Channel_GetCurrentSound(IntPtr channel, out IntPtr sound)FMOD.Channelprivate
FMOD5_Channel_GetDelay(IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, IntPtr zero)FMOD.Channelprivate
FMOD5_Channel_GetDelay(IntPtr channel, out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels)FMOD.Channelprivate
FMOD5_Channel_GetDSP(IntPtr channel, int index, out IntPtr dsp)FMOD.Channelprivate
FMOD5_Channel_GetDSPClock(IntPtr channel, out ulong dspclock, out ulong parentclock)FMOD.Channelprivate
FMOD5_Channel_GetDSPIndex(IntPtr channel, IntPtr dsp, out int index)FMOD.Channelprivate
FMOD5_Channel_GetFadePoints(IntPtr channel, ref uint numpoints, ulong[] point_dspclock, float[] point_volume)FMOD.Channelprivate
FMOD5_Channel_GetFrequency(IntPtr channel, out float frequency)FMOD.Channelprivate
FMOD5_Channel_GetIndex(IntPtr channel, out int index)FMOD.Channelprivate
FMOD5_Channel_GetLoopCount(IntPtr channel, out int loopcount)FMOD.Channelprivate
FMOD5_Channel_GetLoopPoints(IntPtr channel, out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)FMOD.Channelprivate
FMOD5_Channel_GetLowPassGain(IntPtr channel, out float gain)FMOD.Channelprivate
FMOD5_Channel_GetMixMatrix(IntPtr channel, float[] matrix, out int outchannels, out int inchannels, int inchannel_hop)FMOD.Channelprivate
FMOD5_Channel_GetMode(IntPtr channel, out MODE mode)FMOD.Channelprivate
FMOD5_Channel_GetMute(IntPtr channel, out bool mute)FMOD.Channelprivate
FMOD5_Channel_GetNumDSPs(IntPtr channel, out int numdsps)FMOD.Channelprivate
FMOD5_Channel_GetPaused(IntPtr channel, out bool paused)FMOD.Channelprivate
FMOD5_Channel_GetPitch(IntPtr channel, out float pitch)FMOD.Channelprivate
FMOD5_Channel_GetPosition(IntPtr channel, out uint position, TIMEUNIT postype)FMOD.Channelprivate
FMOD5_Channel_GetPriority(IntPtr channel, out int priority)FMOD.Channelprivate
FMOD5_Channel_GetReverbProperties(IntPtr channel, int instance, out float wet)FMOD.Channelprivate
FMOD5_Channel_GetSystemObject(IntPtr channel, out IntPtr system)FMOD.Channelprivate
FMOD5_Channel_GetUserData(IntPtr channel, out IntPtr userdata)FMOD.Channelprivate
FMOD5_Channel_GetVolume(IntPtr channel, out float volume)FMOD.Channelprivate
FMOD5_Channel_GetVolumeRamp(IntPtr channel, out bool ramp)FMOD.Channelprivate
FMOD5_Channel_IsPlaying(IntPtr channel, out bool isplaying)FMOD.Channelprivate
FMOD5_Channel_IsVirtual(IntPtr channel, out bool isvirtual)FMOD.Channelprivate
FMOD5_Channel_RemoveDSP(IntPtr channel, IntPtr dsp)FMOD.Channelprivate
FMOD5_Channel_RemoveFadePoints(IntPtr channel, ulong dspclock_start, ulong dspclock_end)FMOD.Channelprivate
FMOD5_Channel_Set3DAttributes(IntPtr channel, ref VECTOR pos, ref VECTOR vel)FMOD.Channelprivate
FMOD5_Channel_Set3DConeOrientation(IntPtr channel, ref VECTOR orientation)FMOD.Channelprivate
FMOD5_Channel_Set3DConeSettings(IntPtr channel, float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.Channelprivate
FMOD5_Channel_Set3DCustomRolloff(IntPtr channel, ref VECTOR points, int numpoints)FMOD.Channelprivate
FMOD5_Channel_Set3DDistanceFilter(IntPtr channel, bool custom, float customLevel, float centerFreq)FMOD.Channelprivate
FMOD5_Channel_Set3DDopplerLevel(IntPtr channel, float level)FMOD.Channelprivate
FMOD5_Channel_Set3DLevel(IntPtr channel, float level)FMOD.Channelprivate
FMOD5_Channel_Set3DMinMaxDistance(IntPtr channel, float mindistance, float maxdistance)FMOD.Channelprivate
FMOD5_Channel_Set3DOcclusion(IntPtr channel, float directocclusion, float reverbocclusion)FMOD.Channelprivate
FMOD5_Channel_Set3DSpread(IntPtr channel, float angle)FMOD.Channelprivate
FMOD5_Channel_SetCallback(IntPtr channel, CHANNELCONTROL_CALLBACK callback)FMOD.Channelprivate
FMOD5_Channel_SetChannelGroup(IntPtr channel, IntPtr channelgroup)FMOD.Channelprivate
FMOD5_Channel_SetDelay(IntPtr channel, ulong dspclock_start, ulong dspclock_end, bool stopchannels)FMOD.Channelprivate
FMOD5_Channel_SetDSPIndex(IntPtr channel, IntPtr dsp, int index)FMOD.Channelprivate
FMOD5_Channel_SetFadePointRamp(IntPtr channel, ulong dspclock, float volume)FMOD.Channelprivate
FMOD5_Channel_SetFrequency(IntPtr channel, float frequency)FMOD.Channelprivate
FMOD5_Channel_SetLoopCount(IntPtr channel, int loopcount)FMOD.Channelprivate
FMOD5_Channel_SetLoopPoints(IntPtr channel, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)FMOD.Channelprivate
FMOD5_Channel_SetLowPassGain(IntPtr channel, float gain)FMOD.Channelprivate
FMOD5_Channel_SetMixLevelsInput(IntPtr channel, float[] levels, int numlevels)FMOD.Channelprivate
FMOD5_Channel_SetMixLevelsOutput(IntPtr channel, float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright)FMOD.Channelprivate
FMOD5_Channel_SetMixMatrix(IntPtr channel, float[] matrix, int outchannels, int inchannels, int inchannel_hop)FMOD.Channelprivate
FMOD5_Channel_SetMode(IntPtr channel, MODE mode)FMOD.Channelprivate
FMOD5_Channel_SetMute(IntPtr channel, bool mute)FMOD.Channelprivate
FMOD5_Channel_SetPan(IntPtr channel, float pan)FMOD.Channelprivate
FMOD5_Channel_SetPaused(IntPtr channel, bool paused)FMOD.Channelprivate
FMOD5_Channel_SetPitch(IntPtr channel, float pitch)FMOD.Channelprivate
FMOD5_Channel_SetPosition(IntPtr channel, uint position, TIMEUNIT postype)FMOD.Channelprivate
FMOD5_Channel_SetPriority(IntPtr channel, int priority)FMOD.Channelprivate
FMOD5_Channel_SetReverbProperties(IntPtr channel, int instance, float wet)FMOD.Channelprivate
FMOD5_Channel_SetUserData(IntPtr channel, IntPtr userdata)FMOD.Channelprivate
FMOD5_Channel_SetVolume(IntPtr channel, float volume)FMOD.Channelprivate
FMOD5_Channel_SetVolumeRamp(IntPtr channel, bool ramp)FMOD.Channelprivate
FMOD5_Channel_Stop(IntPtr channel)FMOD.Channelprivate
get3DAttributes(out VECTOR pos, out VECTOR vel)FMOD.Channel
get3DConeOrientation(out VECTOR orientation)FMOD.Channel
get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.Channel
get3DCustomRolloff(out IntPtr points, out int numpoints)FMOD.Channel
get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq)FMOD.Channel
get3DDopplerLevel(out float level)FMOD.Channel
get3DLevel(out float level)FMOD.Channel
get3DMinMaxDistance(out float mindistance, out float maxdistance)FMOD.Channel
get3DOcclusion(out float directocclusion, out float reverbocclusion)FMOD.Channel
get3DSpread(out float angle)FMOD.Channel
getAudibility(out float audibility)FMOD.Channel
getChannelGroup(out ChannelGroup channelgroup)FMOD.Channel
getCurrentSound(out Sound sound)FMOD.Channel
getDelay(out ulong dspclock_start, out ulong dspclock_end)FMOD.Channel
getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels)FMOD.Channel
getDSP(int index, out DSP dsp)FMOD.Channel
getDSPClock(out ulong dspclock, out ulong parentclock)FMOD.Channel
getDSPIndex(DSP dsp, out int index)FMOD.Channel
getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume)FMOD.Channel
getFrequency(out float frequency)FMOD.Channel
getIndex(out int index)FMOD.Channel
getLoopCount(out int loopcount)FMOD.Channel
getLoopPoints(out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype)FMOD.Channel
getLowPassGain(out float gain)FMOD.Channel
getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop=0)FMOD.Channel
getMode(out MODE mode)FMOD.Channel
getMute(out bool mute)FMOD.Channel
getNumDSPs(out int numdsps)FMOD.Channel
getPaused(out bool paused)FMOD.Channel
getPitch(out float pitch)FMOD.Channel
getPosition(out uint position, TIMEUNIT postype)FMOD.Channel
getPriority(out int priority)FMOD.Channel
getReverbProperties(int instance, out float wet)FMOD.Channel
getSystemObject(out System system)FMOD.Channel
getUserData(out IntPtr userdata)FMOD.Channel
getVolume(out float volume)FMOD.Channel
getVolumeRamp(out bool ramp)FMOD.Channel
handleFMOD.Channel
hasHandle()FMOD.Channel
isPlaying(out bool isplaying)FMOD.Channel
isVirtual(out bool isvirtual)FMOD.Channel
removeDSP(DSP dsp)FMOD.Channel
removeFadePoints(ulong dspclock_start, ulong dspclock_end)FMOD.Channel
set3DAttributes(ref VECTOR pos, ref VECTOR vel)FMOD.Channel
set3DConeOrientation(ref VECTOR orientation)FMOD.Channel
set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.Channel
set3DCustomRolloff(ref VECTOR points, int numpoints)FMOD.Channel
set3DDistanceFilter(bool custom, float customLevel, float centerFreq)FMOD.Channel
set3DDopplerLevel(float level)FMOD.Channel
set3DLevel(float level)FMOD.Channel
set3DMinMaxDistance(float mindistance, float maxdistance)FMOD.Channel
set3DOcclusion(float directocclusion, float reverbocclusion)FMOD.Channel
set3DSpread(float angle)FMOD.Channel
setCallback(CHANNELCONTROL_CALLBACK callback)FMOD.Channel
setChannelGroup(ChannelGroup channelgroup)FMOD.Channel
setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels=true)FMOD.Channel
setDSPIndex(DSP dsp, int index)FMOD.Channel
setFadePointRamp(ulong dspclock, float volume)FMOD.Channel
setFrequency(float frequency)FMOD.Channel
setLoopCount(int loopcount)FMOD.Channel
setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)FMOD.Channel
setLowPassGain(float gain)FMOD.Channel
setMixLevelsInput(float[] levels, int numlevels)FMOD.Channel
setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright)FMOD.Channel
setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop=0)FMOD.Channel
setMode(MODE mode)FMOD.Channel
setMute(bool mute)FMOD.Channel
setPan(float pan)FMOD.Channel
setPaused(bool paused)FMOD.Channel
setPitch(float pitch)FMOD.Channel
setPosition(uint position, TIMEUNIT postype)FMOD.Channel
setPriority(int priority)FMOD.Channel
setReverbProperties(int instance, float wet)FMOD.Channel
setUserData(IntPtr userdata)FMOD.Channel
setVolume(float volume)FMOD.Channel
setVolumeRamp(bool ramp)FMOD.Channel
stop()FMOD.Channel