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FMOD.IChannelControl Member List

This is the complete list of members for FMOD.IChannelControl, including all inherited members.

addDSP(int index, DSP dsp)FMOD.IChannelControl
addFadePoint(ulong dspclock, float volume)FMOD.IChannelControl
get3DAttributes(out VECTOR pos, out VECTOR vel)FMOD.IChannelControl
get3DConeOrientation(out VECTOR orientation)FMOD.IChannelControl
get3DConeSettings(out float insideconeangle, out float outsideconeangle, out float outsidevolume)FMOD.IChannelControl
get3DCustomRolloff(out IntPtr points, out int numpoints)FMOD.IChannelControl
get3DDistanceFilter(out bool custom, out float customLevel, out float centerFreq)FMOD.IChannelControl
get3DDopplerLevel(out float level)FMOD.IChannelControl
get3DLevel(out float level)FMOD.IChannelControl
get3DMinMaxDistance(out float mindistance, out float maxdistance)FMOD.IChannelControl
get3DOcclusion(out float directocclusion, out float reverbocclusion)FMOD.IChannelControl
get3DSpread(out float angle)FMOD.IChannelControl
getAudibility(out float audibility)FMOD.IChannelControl
getDelay(out ulong dspclock_start, out ulong dspclock_end)FMOD.IChannelControl
getDelay(out ulong dspclock_start, out ulong dspclock_end, out bool stopchannels)FMOD.IChannelControl
getDSP(int index, out DSP dsp)FMOD.IChannelControl
getDSPClock(out ulong dspclock, out ulong parentclock)FMOD.IChannelControl
getDSPIndex(DSP dsp, out int index)FMOD.IChannelControl
getFadePoints(ref uint numpoints, ulong[] point_dspclock, float[] point_volume)FMOD.IChannelControl
getLowPassGain(out float gain)FMOD.IChannelControl
getMixMatrix(float[] matrix, out int outchannels, out int inchannels, int inchannel_hop)FMOD.IChannelControl
getMode(out MODE mode)FMOD.IChannelControl
getMute(out bool mute)FMOD.IChannelControl
getNumDSPs(out int numdsps)FMOD.IChannelControl
getPaused(out bool paused)FMOD.IChannelControl
getPitch(out float pitch)FMOD.IChannelControl
getReverbProperties(int instance, out float wet)FMOD.IChannelControl
getSystemObject(out System system)FMOD.IChannelControl
getUserData(out IntPtr userdata)FMOD.IChannelControl
getVolume(out float volume)FMOD.IChannelControl
getVolumeRamp(out bool ramp)FMOD.IChannelControl
isPlaying(out bool isplaying)FMOD.IChannelControl
removeDSP(DSP dsp)FMOD.IChannelControl
removeFadePoints(ulong dspclock_start, ulong dspclock_end)FMOD.IChannelControl
set3DAttributes(ref VECTOR pos, ref VECTOR vel)FMOD.IChannelControl
set3DConeOrientation(ref VECTOR orientation)FMOD.IChannelControl
set3DConeSettings(float insideconeangle, float outsideconeangle, float outsidevolume)FMOD.IChannelControl
set3DCustomRolloff(ref VECTOR points, int numpoints)FMOD.IChannelControl
set3DDistanceFilter(bool custom, float customLevel, float centerFreq)FMOD.IChannelControl
set3DDopplerLevel(float level)FMOD.IChannelControl
set3DLevel(float level)FMOD.IChannelControl
set3DMinMaxDistance(float mindistance, float maxdistance)FMOD.IChannelControl
set3DOcclusion(float directocclusion, float reverbocclusion)FMOD.IChannelControl
set3DSpread(float angle)FMOD.IChannelControl
setCallback(CHANNELCONTROL_CALLBACK callback)FMOD.IChannelControl
setDelay(ulong dspclock_start, ulong dspclock_end, bool stopchannels)FMOD.IChannelControl
setDSPIndex(DSP dsp, int index)FMOD.IChannelControl
setFadePointRamp(ulong dspclock, float volume)FMOD.IChannelControl
setLowPassGain(float gain)FMOD.IChannelControl
setMixLevelsInput(float[] levels, int numlevels)FMOD.IChannelControl
setMixLevelsOutput(float frontleft, float frontright, float center, float lfe, float surroundleft, float surroundright, float backleft, float backright)FMOD.IChannelControl
setMixMatrix(float[] matrix, int outchannels, int inchannels, int inchannel_hop)FMOD.IChannelControl
setMode(MODE mode)FMOD.IChannelControl
setMute(bool mute)FMOD.IChannelControl
setPan(float pan)FMOD.IChannelControl
setPaused(bool paused)FMOD.IChannelControl
setPitch(float pitch)FMOD.IChannelControl
setReverbProperties(int instance, float wet)FMOD.IChannelControl
setUserData(IntPtr userdata)FMOD.IChannelControl
setVolume(float volume)FMOD.IChannelControl
setVolumeRamp(bool ramp)FMOD.IChannelControl
stop()FMOD.IChannelControl