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PlayerHealth Member List

This is the complete list of members for PlayerHealth, including all inherited members.

AfterDeath()PlayerHealthprivate
animatorObjectHealthprotected
Awake()PlayerHealthprivate
canBeInvincibleObjectHealthprotected
canBeOnFireObjectHealthprotected
currentDeathMessagePlayerHealth
currentHealthObjectHealth
DamageResistancePlayerHealth
dataManagerPlayerHealthprivate
deadFadeDelayPlayerHealthprivate
deadFadeLengthPlayerHealthprivate
deathMessageChangePlayerHealthstatic
deathSceneNamePlayerHealthprivate
deathSfxNameObjectHealthprotected
defaultDeathMessagePlayerHealthprivate
destroyOnDeathObjectHealthprotected
Die()PlayerHealthprotectedvirtual
disableColliderOnDeathObjectHealthprotected
disableRigidbodyOnDeathObjectHealthprotected
enableDamageParticlesObjectHealthprotected
FireDamage(int damage)PlayerHealthprotectedvirtual
fireDeathMessagePlayerHealthprivate
fireImmuneObjectHealthprotected
FireImmunity(float seconds)ObjectHealth
FireImmunityTimer(float seconds)ObjectHealthprotected
FireResistancePlayerHealth
flashDurationObjectHealthprotected
GetHealth()PlayerHealth
GetMaxHealth()ObjectHealth
godSoulsDroppedObjectHealthstatic
godSoulsDroppedOnDeathObjectHealthprotected
healAfterDamage(float delay, float speed, int amount)PlayerHealthprivate
healAmountPlayerHealthprivate
healDelayPlayerHealthprivate
healingCoroutinePlayerHealthprivate
HealInstant(int healValue)PlayerHealth
healSpeedPlayerHealthprivate
hurtEffectObjectHealthprotected
Invincibility()ObjectHealthprotected
invincibleDurationObjectHealthprotected
invincibleFlashObjectHealthprotected
InvokeHealthChange()PlayerHealth
IsDeadObjectHealth
isInvincibleObjectHealthprotected
MaxHealthPlayerHealth
maxHealthObjectHealthprotected
OnDeathObjectHealth
OnDisable()PlayerHealthprivate
OnEnable()PlayerHealthprivate
onFireObjectHealthprotected
onFireSpriteObjectHealthprotected
onPlayerDamagePlayerHealthstatic
onPlayerDeathPlayerHealthstatic
onPlayerHealthChangePlayerHealthstatic
onPlayerRespawnPlayerHealthstatic
PStatsPlayerHealth
ResetHealth()ObjectHealthvirtual
SetOnFire(int damageCount, float damageSpeed, int damage)ObjectHealth
setOnFireSFXObjectHealthprivate
soulsDroppedObjectHealthstatic
soulsDroppedOnDeathObjectHealthprotected
sRendererObjectHealthprotected
Start()PlayerHealthprivate
StartHealingCoroutine(bool withDelay=true)PlayerHealthprivate
TakeDamage(Transform attacker, int damage)PlayerHealthvirtual
ObjectHealth.TakeDamage(int damage)ObjectHealthvirtual
ToggleTransparency(bool isOn)ObjectHealthprotected