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PlayerHealth Member List
This is the complete list of members for
PlayerHealth
, including all inherited members.
AfterDeath
()
PlayerHealth
private
animator
ObjectHealth
protected
Awake
()
PlayerHealth
private
canBeInvincible
ObjectHealth
protected
canBeOnFire
ObjectHealth
protected
currentDeathMessage
PlayerHealth
currentHealth
ObjectHealth
DamageResistance
PlayerHealth
dataManager
PlayerHealth
private
deadFadeDelay
PlayerHealth
private
deadFadeLength
PlayerHealth
private
deathMessageChange
PlayerHealth
static
deathSceneName
PlayerHealth
private
deathSfxName
ObjectHealth
protected
defaultDeathMessage
PlayerHealth
private
destroyOnDeath
ObjectHealth
protected
Die
()
PlayerHealth
protected
virtual
disableColliderOnDeath
ObjectHealth
protected
disableRigidbodyOnDeath
ObjectHealth
protected
enableDamageParticles
ObjectHealth
protected
FireDamage
(int damage)
PlayerHealth
protected
virtual
fireDeathMessage
PlayerHealth
private
fireImmune
ObjectHealth
protected
FireImmunity
(float seconds)
ObjectHealth
FireImmunityTimer
(float seconds)
ObjectHealth
protected
FireResistance
PlayerHealth
flashDuration
ObjectHealth
protected
GetHealth
()
PlayerHealth
GetMaxHealth
()
ObjectHealth
godSoulsDropped
ObjectHealth
static
godSoulsDroppedOnDeath
ObjectHealth
protected
healAfterDamage
(float delay, float speed, int amount)
PlayerHealth
private
healAmount
PlayerHealth
private
healDelay
PlayerHealth
private
healingCoroutine
PlayerHealth
private
HealInstant
(int healValue)
PlayerHealth
healSpeed
PlayerHealth
private
hurtEffect
ObjectHealth
protected
Invincibility
()
ObjectHealth
protected
invincibleDuration
ObjectHealth
protected
invincibleFlash
ObjectHealth
protected
InvokeHealthChange
()
PlayerHealth
IsDead
ObjectHealth
isInvincible
ObjectHealth
protected
MaxHealth
PlayerHealth
maxHealth
ObjectHealth
protected
OnDeath
ObjectHealth
OnDisable
()
PlayerHealth
private
OnEnable
()
PlayerHealth
private
onFire
ObjectHealth
protected
onFireSprite
ObjectHealth
protected
onPlayerDamage
PlayerHealth
static
onPlayerDeath
PlayerHealth
static
onPlayerHealthChange
PlayerHealth
static
onPlayerRespawn
PlayerHealth
static
PStats
PlayerHealth
ResetHealth
()
ObjectHealth
virtual
SetOnFire
(int damageCount, float damageSpeed, int damage)
ObjectHealth
setOnFireSFX
ObjectHealth
private
soulsDropped
ObjectHealth
static
soulsDroppedOnDeath
ObjectHealth
protected
sRenderer
ObjectHealth
protected
Start
()
PlayerHealth
private
StartHealingCoroutine
(bool withDelay=true)
PlayerHealth
private
TakeDamage
(Transform attacker, int damage)
PlayerHealth
virtual
ObjectHealth.TakeDamage
(int damage)
ObjectHealth
virtual
ToggleTransparency
(bool isOn)
ObjectHealth
protected
Generated by
1.13.2