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FMODUnity.RuntimeManager Member List

This is the complete list of members for FMODUnity.RuntimeManager, including all inherited members.

AnyBankLoading()FMODUnity.RuntimeManagerstatic
AnySampleDataLoading()FMODUnity.RuntimeManagerstatic
ApplyMuteState()FMODUnity.RuntimeManagerprivatestatic
attachedInstancesFMODUnity.RuntimeManagerprivate
AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, GameObject gameObject, bool nonRigidbodyVelocity=false)FMODUnity.RuntimeManagerstatic
AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, Transform transform, bool nonRigidbodyVelocity=false)FMODUnity.RuntimeManagerstatic
BanksToLoad(Settings fmodSettings)FMODUnity.RuntimeManagerprivate
BankStubPrefixFMODUnity.RuntimeManagerstatic
cachedDescriptionsFMODUnity.RuntimeManagerprivate
CheckInitResult(FMOD.RESULT result, string cause)FMODUnity.RuntimeManagerprivate
CoreSystemFMODUnity.RuntimeManagerstatic
coreSystemFMODUnity.RuntimeManagerprivate
CreateInstance(EventReference eventReference)FMODUnity.RuntimeManagerstatic
CreateInstance(string path)FMODUnity.RuntimeManagerstatic
CreateInstance(FMOD.GUID guid)FMODUnity.RuntimeManagerstatic
currentPlatformFMODUnity.RuntimeManagerprivate
DEBUG_CALLBACK(FMOD.DEBUG_FLAGS flags, IntPtr filePtr, int line, IntPtr funcPtr, IntPtr messagePtr)FMODUnity.RuntimeManagerprivatestatic
debugCallbackFMODUnity.RuntimeManagerprivate
DetachInstanceFromGameObject(FMOD.Studio.EventInstance instance)FMODUnity.RuntimeManagerstatic
DrawDebugOverlay(int windowID)FMODUnity.RuntimeManagerprivate
ERROR_CALLBACK(IntPtr system, FMOD.SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata)FMODUnity.RuntimeManagerprivatestatic
errorCallbackFMODUnity.RuntimeManagerprivate
eventSet3DAttributesFMODUnity.RuntimeManagerprivatestatic
ExecuteOnGUI()FMODUnity.RuntimeManagerpackage
ExecuteSampleLoadRequestsIfReady()FMODUnity.RuntimeManagerprivate
FindOrAddAttachedInstance(FMOD.Studio.EventInstance instance, Transform transform, FMOD.ATTRIBUTES_3D attributes)FMODUnity.RuntimeManagerprivatestatic
GetBus(string path)FMODUnity.RuntimeManagerstatic
GetChannelCountForFormat(CodecType format)FMODUnity.RuntimeManagerprivate
GetEventDescription(EventReference eventReference)FMODUnity.RuntimeManagerstatic
GetEventDescription(string path)FMODUnity.RuntimeManagerstatic
GetEventDescription(FMOD.GUID guid)FMODUnity.RuntimeManagerstatic
GetVCA(string path)FMODUnity.RuntimeManagerstatic
HasBankLoaded(string loadedBank)FMODUnity.RuntimeManagerstatic
HaveAllBanksLoadedFMODUnity.RuntimeManagerstatic
HaveMasterBanksLoadedFMODUnity.RuntimeManagerstatic
initExceptionFMODUnity.RuntimeManagerprivatestatic
Initialize()FMODUnity.RuntimeManagerprivate
InstanceFMODUnity.RuntimeManagerprivatestatic
instanceFMODUnity.RuntimeManagerprivatestatic
IsInitializedFMODUnity.RuntimeManagerstatic
IsMutedFMODUnity.RuntimeManagerstatic
isMutedFMODUnity.RuntimeManagerprivate
isOverlayEnabledFMODUnity.RuntimeManagerprotected
lastDebugTextFMODUnity.RuntimeManagerprivate
lastDebugUpdateFMODUnity.RuntimeManagerprivate
listenerWarningIssuedFMODUnity.RuntimeManagerprivate
LoadBank(string bankName, bool loadSamples=false)FMODUnity.RuntimeManagerstatic
LoadBank(string bankName, bool loadSamples, string bankId)FMODUnity.RuntimeManagerprivatestatic
LoadBank(TextAsset asset, bool loadSamples=false)FMODUnity.RuntimeManagerstatic
LoadBank(TextAsset asset, bool loadSamples, string bankId)FMODUnity.RuntimeManagerprivatestatic
LoadBanks(Settings fmodSettings)FMODUnity.RuntimeManagerprivate
loadedBanksFMODUnity.RuntimeManagerprivate
loadingBanksRefFMODUnity.RuntimeManagerprivate
masterBusPrefixFMODUnity.RuntimeManagerprivatestatic
mixerHeadFMODUnity.RuntimeManagerprivate
MuteAllEvents(bool muted)FMODUnity.RuntimeManagerstatic
OnApplicationPause(bool pauseStatus)FMODUnity.RuntimeManagerprivate
OnDestroy()FMODUnity.RuntimeManagerprivate
overlayDrawerFMODUnity.RuntimeManagerprivate
PathToEventReference(string path)FMODUnity.RuntimeManagerstatic
PathToGUID(string path)FMODUnity.RuntimeManagerstatic
PauseAllEvents(bool paused)FMODUnity.RuntimeManagerstatic
PlayOneShot(EventReference eventReference, Vector3 position=new Vector3())FMODUnity.RuntimeManagerstatic
PlayOneShot(string path, Vector3 position=new Vector3())FMODUnity.RuntimeManagerstatic
PlayOneShot(FMOD.GUID guid, Vector3 position=new Vector3())FMODUnity.RuntimeManagerstatic
PlayOneShotAttached(EventReference eventReference, GameObject gameObject)FMODUnity.RuntimeManagerstatic
PlayOneShotAttached(string path, GameObject gameObject)FMODUnity.RuntimeManagerstatic
PlayOneShotAttached(FMOD.GUID guid, GameObject gameObject)FMODUnity.RuntimeManagerstatic
ReferenceLoadedBank(string bankName, bool loadSamples)FMODUnity.RuntimeManagerprivatestatic
RegisterLoadedBank(LoadedBank loadedBank, string bankPath, string bankName, bool loadSamples, FMOD.RESULT loadResult)FMODUnity.RuntimeManagerprivate
ReleaseStudioSystem()FMODUnity.RuntimeManagerprivate
RuntimeManager()FMODUnity.RuntimeManagerprivatestatic
sampleLoadRequestsFMODUnity.RuntimeManagerprivate
SetListenerLocation(GameObject gameObject, GameObject attenuationObject=null)FMODUnity.RuntimeManagerstatic
SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject=null)FMODUnity.RuntimeManagerstatic
SetOverlayPosition()FMODUnity.RuntimeManagerprivate
SetThreadAffinities(Platform platform)FMODUnity.RuntimeManagerprivatestatic
Start()FMODUnity.RuntimeManagerprivate
StudioSystemFMODUnity.RuntimeManagerstatic
studioSystemFMODUnity.RuntimeManagerprivate
systemGetBusFMODUnity.RuntimeManagerprivatestatic
UnloadBank(string bankName)FMODUnity.RuntimeManagerstatic
UnloadBank(TextAsset asset)FMODUnity.RuntimeManagerstatic
Update()FMODUnity.RuntimeManagerprivate
UpdateDebugText()FMODUnity.RuntimeManagerprivate
WaitForAllLoads()FMODUnity.RuntimeManagerstatic
WaitForAllSampleLoading()FMODUnity.RuntimeManagerstatic
windowRectFMODUnity.RuntimeManagerprivate