AnyBankLoading() | FMODUnity.RuntimeManager | static |
AnySampleDataLoading() | FMODUnity.RuntimeManager | static |
ApplyMuteState() | FMODUnity.RuntimeManager | privatestatic |
attachedInstances | FMODUnity.RuntimeManager | private |
AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, GameObject gameObject, bool nonRigidbodyVelocity=false) | FMODUnity.RuntimeManager | static |
AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, Transform transform, bool nonRigidbodyVelocity=false) | FMODUnity.RuntimeManager | static |
BanksToLoad(Settings fmodSettings) | FMODUnity.RuntimeManager | private |
BankStubPrefix | FMODUnity.RuntimeManager | static |
cachedDescriptions | FMODUnity.RuntimeManager | private |
CheckInitResult(FMOD.RESULT result, string cause) | FMODUnity.RuntimeManager | private |
CoreSystem | FMODUnity.RuntimeManager | static |
coreSystem | FMODUnity.RuntimeManager | private |
CreateInstance(EventReference eventReference) | FMODUnity.RuntimeManager | static |
CreateInstance(string path) | FMODUnity.RuntimeManager | static |
CreateInstance(FMOD.GUID guid) | FMODUnity.RuntimeManager | static |
currentPlatform | FMODUnity.RuntimeManager | private |
DEBUG_CALLBACK(FMOD.DEBUG_FLAGS flags, IntPtr filePtr, int line, IntPtr funcPtr, IntPtr messagePtr) | FMODUnity.RuntimeManager | privatestatic |
debugCallback | FMODUnity.RuntimeManager | private |
DetachInstanceFromGameObject(FMOD.Studio.EventInstance instance) | FMODUnity.RuntimeManager | static |
DrawDebugOverlay(int windowID) | FMODUnity.RuntimeManager | private |
ERROR_CALLBACK(IntPtr system, FMOD.SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata) | FMODUnity.RuntimeManager | privatestatic |
errorCallback | FMODUnity.RuntimeManager | private |
eventSet3DAttributes | FMODUnity.RuntimeManager | privatestatic |
ExecuteOnGUI() | FMODUnity.RuntimeManager | package |
ExecuteSampleLoadRequestsIfReady() | FMODUnity.RuntimeManager | private |
FindOrAddAttachedInstance(FMOD.Studio.EventInstance instance, Transform transform, FMOD.ATTRIBUTES_3D attributes) | FMODUnity.RuntimeManager | privatestatic |
GetBus(string path) | FMODUnity.RuntimeManager | static |
GetChannelCountForFormat(CodecType format) | FMODUnity.RuntimeManager | private |
GetEventDescription(EventReference eventReference) | FMODUnity.RuntimeManager | static |
GetEventDescription(string path) | FMODUnity.RuntimeManager | static |
GetEventDescription(FMOD.GUID guid) | FMODUnity.RuntimeManager | static |
GetVCA(string path) | FMODUnity.RuntimeManager | static |
HasBankLoaded(string loadedBank) | FMODUnity.RuntimeManager | static |
HaveAllBanksLoaded | FMODUnity.RuntimeManager | static |
HaveMasterBanksLoaded | FMODUnity.RuntimeManager | static |
initException | FMODUnity.RuntimeManager | privatestatic |
Initialize() | FMODUnity.RuntimeManager | private |
Instance | FMODUnity.RuntimeManager | privatestatic |
instance | FMODUnity.RuntimeManager | privatestatic |
IsInitialized | FMODUnity.RuntimeManager | static |
IsMuted | FMODUnity.RuntimeManager | static |
isMuted | FMODUnity.RuntimeManager | private |
isOverlayEnabled | FMODUnity.RuntimeManager | protected |
lastDebugText | FMODUnity.RuntimeManager | private |
lastDebugUpdate | FMODUnity.RuntimeManager | private |
listenerWarningIssued | FMODUnity.RuntimeManager | private |
LoadBank(string bankName, bool loadSamples=false) | FMODUnity.RuntimeManager | static |
LoadBank(string bankName, bool loadSamples, string bankId) | FMODUnity.RuntimeManager | privatestatic |
LoadBank(TextAsset asset, bool loadSamples=false) | FMODUnity.RuntimeManager | static |
LoadBank(TextAsset asset, bool loadSamples, string bankId) | FMODUnity.RuntimeManager | privatestatic |
LoadBanks(Settings fmodSettings) | FMODUnity.RuntimeManager | private |
loadedBanks | FMODUnity.RuntimeManager | private |
loadingBanksRef | FMODUnity.RuntimeManager | private |
masterBusPrefix | FMODUnity.RuntimeManager | privatestatic |
mixerHead | FMODUnity.RuntimeManager | private |
MuteAllEvents(bool muted) | FMODUnity.RuntimeManager | static |
OnApplicationPause(bool pauseStatus) | FMODUnity.RuntimeManager | private |
OnDestroy() | FMODUnity.RuntimeManager | private |
overlayDrawer | FMODUnity.RuntimeManager | private |
PathToEventReference(string path) | FMODUnity.RuntimeManager | static |
PathToGUID(string path) | FMODUnity.RuntimeManager | static |
PauseAllEvents(bool paused) | FMODUnity.RuntimeManager | static |
PlayOneShot(EventReference eventReference, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
PlayOneShot(string path, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
PlayOneShot(FMOD.GUID guid, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
PlayOneShotAttached(EventReference eventReference, GameObject gameObject) | FMODUnity.RuntimeManager | static |
PlayOneShotAttached(string path, GameObject gameObject) | FMODUnity.RuntimeManager | static |
PlayOneShotAttached(FMOD.GUID guid, GameObject gameObject) | FMODUnity.RuntimeManager | static |
ReferenceLoadedBank(string bankName, bool loadSamples) | FMODUnity.RuntimeManager | privatestatic |
RegisterLoadedBank(LoadedBank loadedBank, string bankPath, string bankName, bool loadSamples, FMOD.RESULT loadResult) | FMODUnity.RuntimeManager | private |
ReleaseStudioSystem() | FMODUnity.RuntimeManager | private |
RuntimeManager() | FMODUnity.RuntimeManager | privatestatic |
sampleLoadRequests | FMODUnity.RuntimeManager | private |
SetListenerLocation(GameObject gameObject, GameObject attenuationObject=null) | FMODUnity.RuntimeManager | static |
SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject=null) | FMODUnity.RuntimeManager | static |
SetOverlayPosition() | FMODUnity.RuntimeManager | private |
SetThreadAffinities(Platform platform) | FMODUnity.RuntimeManager | privatestatic |
Start() | FMODUnity.RuntimeManager | private |
StudioSystem | FMODUnity.RuntimeManager | static |
studioSystem | FMODUnity.RuntimeManager | private |
systemGetBus | FMODUnity.RuntimeManager | privatestatic |
UnloadBank(string bankName) | FMODUnity.RuntimeManager | static |
UnloadBank(TextAsset asset) | FMODUnity.RuntimeManager | static |
Update() | FMODUnity.RuntimeManager | private |
UpdateDebugText() | FMODUnity.RuntimeManager | private |
WaitForAllLoads() | FMODUnity.RuntimeManager | static |
WaitForAllSampleLoading() | FMODUnity.RuntimeManager | static |
windowRect | FMODUnity.RuntimeManager | private |