| AnyBankLoading() | FMODUnity.RuntimeManager | static |
| AnySampleDataLoading() | FMODUnity.RuntimeManager | static |
| ApplyMuteState() | FMODUnity.RuntimeManager | privatestatic |
| attachedInstances | FMODUnity.RuntimeManager | private |
| AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, GameObject gameObject, bool nonRigidbodyVelocity=false) | FMODUnity.RuntimeManager | static |
| AttachInstanceToGameObject(FMOD.Studio.EventInstance instance, Transform transform, bool nonRigidbodyVelocity=false) | FMODUnity.RuntimeManager | static |
| BanksToLoad(Settings fmodSettings) | FMODUnity.RuntimeManager | private |
| BankStubPrefix | FMODUnity.RuntimeManager | static |
| cachedDescriptions | FMODUnity.RuntimeManager | private |
| CheckInitResult(FMOD.RESULT result, string cause) | FMODUnity.RuntimeManager | private |
| CoreSystem | FMODUnity.RuntimeManager | static |
| coreSystem | FMODUnity.RuntimeManager | private |
| CreateInstance(EventReference eventReference) | FMODUnity.RuntimeManager | static |
| CreateInstance(string path) | FMODUnity.RuntimeManager | static |
| CreateInstance(FMOD.GUID guid) | FMODUnity.RuntimeManager | static |
| currentPlatform | FMODUnity.RuntimeManager | private |
| DEBUG_CALLBACK(FMOD.DEBUG_FLAGS flags, IntPtr filePtr, int line, IntPtr funcPtr, IntPtr messagePtr) | FMODUnity.RuntimeManager | privatestatic |
| debugCallback | FMODUnity.RuntimeManager | private |
| DetachInstanceFromGameObject(FMOD.Studio.EventInstance instance) | FMODUnity.RuntimeManager | static |
| DrawDebugOverlay(int windowID) | FMODUnity.RuntimeManager | private |
| ERROR_CALLBACK(IntPtr system, FMOD.SYSTEM_CALLBACK_TYPE type, IntPtr commanddata1, IntPtr commanddata2, IntPtr userdata) | FMODUnity.RuntimeManager | privatestatic |
| errorCallback | FMODUnity.RuntimeManager | private |
| eventSet3DAttributes | FMODUnity.RuntimeManager | privatestatic |
| ExecuteOnGUI() | FMODUnity.RuntimeManager | package |
| ExecuteSampleLoadRequestsIfReady() | FMODUnity.RuntimeManager | private |
| FindOrAddAttachedInstance(FMOD.Studio.EventInstance instance, Transform transform, FMOD.ATTRIBUTES_3D attributes) | FMODUnity.RuntimeManager | privatestatic |
| GetBus(string path) | FMODUnity.RuntimeManager | static |
| GetChannelCountForFormat(CodecType format) | FMODUnity.RuntimeManager | private |
| GetEventDescription(EventReference eventReference) | FMODUnity.RuntimeManager | static |
| GetEventDescription(string path) | FMODUnity.RuntimeManager | static |
| GetEventDescription(FMOD.GUID guid) | FMODUnity.RuntimeManager | static |
| GetVCA(string path) | FMODUnity.RuntimeManager | static |
| HasBankLoaded(string loadedBank) | FMODUnity.RuntimeManager | static |
| HaveAllBanksLoaded | FMODUnity.RuntimeManager | static |
| HaveMasterBanksLoaded | FMODUnity.RuntimeManager | static |
| initException | FMODUnity.RuntimeManager | privatestatic |
| Initialize() | FMODUnity.RuntimeManager | private |
| Instance | FMODUnity.RuntimeManager | privatestatic |
| instance | FMODUnity.RuntimeManager | privatestatic |
| IsInitialized | FMODUnity.RuntimeManager | static |
| IsMuted | FMODUnity.RuntimeManager | static |
| isMuted | FMODUnity.RuntimeManager | private |
| isOverlayEnabled | FMODUnity.RuntimeManager | protected |
| lastDebugText | FMODUnity.RuntimeManager | private |
| lastDebugUpdate | FMODUnity.RuntimeManager | private |
| listenerWarningIssued | FMODUnity.RuntimeManager | private |
| LoadBank(string bankName, bool loadSamples=false) | FMODUnity.RuntimeManager | static |
| LoadBank(string bankName, bool loadSamples, string bankId) | FMODUnity.RuntimeManager | privatestatic |
| LoadBank(TextAsset asset, bool loadSamples=false) | FMODUnity.RuntimeManager | static |
| LoadBank(TextAsset asset, bool loadSamples, string bankId) | FMODUnity.RuntimeManager | privatestatic |
| LoadBanks(Settings fmodSettings) | FMODUnity.RuntimeManager | private |
| loadedBanks | FMODUnity.RuntimeManager | private |
| loadingBanksRef | FMODUnity.RuntimeManager | private |
| masterBusPrefix | FMODUnity.RuntimeManager | privatestatic |
| mixerHead | FMODUnity.RuntimeManager | private |
| MuteAllEvents(bool muted) | FMODUnity.RuntimeManager | static |
| OnApplicationPause(bool pauseStatus) | FMODUnity.RuntimeManager | private |
| OnDestroy() | FMODUnity.RuntimeManager | private |
| overlayDrawer | FMODUnity.RuntimeManager | private |
| PathToEventReference(string path) | FMODUnity.RuntimeManager | static |
| PathToGUID(string path) | FMODUnity.RuntimeManager | static |
| PauseAllEvents(bool paused) | FMODUnity.RuntimeManager | static |
| PlayOneShot(EventReference eventReference, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
| PlayOneShot(string path, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
| PlayOneShot(FMOD.GUID guid, Vector3 position=new Vector3()) | FMODUnity.RuntimeManager | static |
| PlayOneShotAttached(EventReference eventReference, GameObject gameObject) | FMODUnity.RuntimeManager | static |
| PlayOneShotAttached(string path, GameObject gameObject) | FMODUnity.RuntimeManager | static |
| PlayOneShotAttached(FMOD.GUID guid, GameObject gameObject) | FMODUnity.RuntimeManager | static |
| ReferenceLoadedBank(string bankName, bool loadSamples) | FMODUnity.RuntimeManager | privatestatic |
| RegisterLoadedBank(LoadedBank loadedBank, string bankPath, string bankName, bool loadSamples, FMOD.RESULT loadResult) | FMODUnity.RuntimeManager | private |
| ReleaseStudioSystem() | FMODUnity.RuntimeManager | private |
| RuntimeManager() | FMODUnity.RuntimeManager | privatestatic |
| sampleLoadRequests | FMODUnity.RuntimeManager | private |
| SetListenerLocation(GameObject gameObject, GameObject attenuationObject=null) | FMODUnity.RuntimeManager | static |
| SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject=null) | FMODUnity.RuntimeManager | static |
| SetOverlayPosition() | FMODUnity.RuntimeManager | private |
| SetThreadAffinities(Platform platform) | FMODUnity.RuntimeManager | privatestatic |
| Start() | FMODUnity.RuntimeManager | private |
| StudioSystem | FMODUnity.RuntimeManager | static |
| studioSystem | FMODUnity.RuntimeManager | private |
| systemGetBus | FMODUnity.RuntimeManager | privatestatic |
| UnloadBank(string bankName) | FMODUnity.RuntimeManager | static |
| UnloadBank(TextAsset asset) | FMODUnity.RuntimeManager | static |
| Update() | FMODUnity.RuntimeManager | private |
| UpdateDebugText() | FMODUnity.RuntimeManager | private |
| WaitForAllLoads() | FMODUnity.RuntimeManager | static |
| WaitForAllSampleLoading() | FMODUnity.RuntimeManager | static |
| windowRect | FMODUnity.RuntimeManager | private |