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Eye of the Nile Docs
Everything you need to know to get started!
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This is the complete list of members for BoneProjectile, including all inherited members.
| Awake() | BaseProjectile | private |
| AwakeMethods() | BoneProjectile | protectedvirtual |
| boneRb | BoneProjectile | private |
| damage | BaseProjectile | protected |
| damageNonPlayers | BaseProjectile | protected |
| damagePlayers | BaseProjectile | protected |
| destroyOnImpact | BaseProjectile | protected |
| facingLeft | BaseProjectile | |
| FlipDirection() | BaseProjectile | |
| flipSprite | BaseProjectile | protected |
| initialXForce | BoneProjectile | |
| initialYForce | BoneProjectile | |
| OnCollisionEnter2D(Collision2D collisionInfo) | BaseProjectile | private |
| OnCollisionEnterMethods(Collision2D collisionInfo) | BoneProjectile | protectedvirtual |
| OnTriggerEnter2D(Collider2D collision) | BaseProjectile | private |
| OnTriggerEnterMethods(Collider2D collisionInfo) | BoneProjectile | protectedvirtual |
| refDamage | BaseProjectile | |
| spawnSFX | BaseProjectile | protected |
| sprite | BaseProjectile | protected |
| Start() | BaseProjectile | private |
| StartMethods() | BoneProjectile | protectedvirtual |
| Update() | BoneProjectile | private |
| UpdateFacing() | BaseProjectile | protected |